
In comparison, grinding for endgame-level stuff in Diablo 4 has often been described by its players as feeling like a battle of attrition where your only satisfaction lies in getting gear that was a mere micro upgrade over what you already had.

So, even if you already found the right unique item for your class, you can still look for another piece that had better or the "perfect" stats. Finally, in the case of uniques, each one usually got different stat rolls. Not to mention, even sets that you could get early in the game, like the Immortal King set for the Barbarian, was fun to use even during the endgame. The gear, set items, and unique pieces of equipment that you got from grinding for hours in Diablo 2 rarely felt repetitive, and each had marked improvements. In particular, Diablo 2, is touted by many as the series' peak for plenty of reasons, including the loot. At least, not as many compared to its predecessors. As much as Diablo players live for the grind, you'll have to give them something to grind for first and Diablo 4 doesn't. If we're being honest, it's easy to see why there are plenty of complaints. This indicates that while the developers' intentions are well-meaning, the game's demanding mechanics may be what's causing player burnout - not necessarily from playing the game itself. While some players have reached level 100 and have completed challenging objectives like Tier 100 Nightmare Dungeons in Hardcore mode, especially following the latest update, others have expressed discontent with the repetitive loot system and punishing leveling structure.
